Wardens are heroes marked with a purple W inside of a silver square. Their description reads "This hero has massively increased power as a Guild vs Guild Defender." They generally have a lower attack compared to their massively high health. They are not to be confused with Guardians who have massively increased power as a PvP defender.
Defender Skills Edit
Every card has a designated skill that it will use while on the defensive. At this time, November 2018, the inventory filter does not allow sorting by defender skill. Defender skills are accompanied by a rating in roman numerals. Wardens have a max defender/counter skill level of IX (9) and all other heroes have a max skill level of VI (6) which determines the liklihood of a debuff being applied or dispelled.
Aline's Blessing: Chance to apply a Might Buff on self for 5 turns and a Dark Gemsilence Debuff on up to 5 heroes for 3 turns. (Unique to Aline).
Almar's Terror: Chance to apply a Might Buff on self for 5 turns and a Light Gemsilence Debuff on up to 5 heroes for 3 turns. (Unique to Almar).
Dogen's Ferocity: Chance to apply a Might Buff on self for 5 turns and a Fire Gemsilence Debuff on up to 5 heroes for 3 turns. (Unique to Dogen).
Keta's Resolve: Chance to apply a Might Buff on self for 5 turns and an Earth Gemsilence Debuff on up to 5 heroes for 3 turns. (Unique to Keta).
Quarl's Protection: Chance to apply a Might Buff on self for 5 turns and a Water Gemsilence Debuff on up to 5 heroes for 3 turns. (Unique to Rei).
Absorb: A portion of damage done to target is converted to health.
Alacrity: Skills that delay the enemy's turn are silenced for targeted heroes.
Armor: Increases Armor of target.
Blind: Attacks of target have a chance to miss.
Counterattack: Counterattack when attacked.
Chaos: Completely destroys the board every turn.
Dodge: Attacks made against target have a chance to miss.
Drain: Target heals for a portion of the damage it deals.
Fear: At the end of each turn, reduce up to (number) heroes skill meters to 0%,
Flatline: After using a Revive skill, the board is shuffled and all heroes skill meters are reduced to 0%.
Gemsilence: Skills that transform or upgrade Gems are silenced for targeted heroes.
Gem Suppression: Decreases the drop rate of (specific element) Gems and skills that increase the drop rate of (element) gems are silenced for targeted heroes.
Judgement: Target automatically deals damage to those that heal.
Might: Increases Attack of target.
Panic: Target has less time to make gem matches.
(Element) Petrify: Petrifies (Element) Gems at the beginning of the turn.
Poison: Deals flat damage based on the caster's ATK to the target at the end of every turn.
Power Gem Silence: Skills that upgrade or create Power Gems are silenced for targeted heroes.
Regen: Heals target at the end of every turn.
Siphon: Health recovered by target recovers caster instead.
Thorns: Attacking the target causes the attacker to take damage proportional to the attacker's remaining HP.
Toxin: Skills which heal are completely blocked.
Traitor: When target attacks it also damages itself.
Vessel: Attacks of target also heal caster.
Weaken: Reduces attack of target and silences any skill that increases Attack or Damage.
Zombie: Healing target damages target instead.
Absolve*: Chance to remove Poison and Blind from all allies; Armor and Might from all enemies.
Cleanse: Removes 1 debuff from a hero. Triggers every (7-5-3) turns.
* Absolve is a counter skill unique to the 5 legends, Aline, Dogen, Rei, Keta, and Almar.